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Saturn Sprinter – VR Infinite Runner Game

Saturn Sprinter – VR Infinite Runner Game

Virtual Reality
Game Development
Unity
Human-Computer Interaction
XR Interaction Toolkit
User Experience Design

École Polytechnique Fédérale de Lausanne (EPFL)April 2025 – May 2025

VR Environment & Interaction Designer

Project Overview

As part of the 'Virtual Reality' course at EPFL, our team of three developed a VR infinite runner game for Meta Quest. Set in the rings of Saturn, the player dodges obstacles, uses power-ups, and interacts with various in-game mechanics like shooting, grabbing, and hovering. Designed with a focus on immersive gameplay and user comfort, the game features multiple levels, intuitive UI, and several custom interaction systems.

Challenges

  • Designing intuitive VR interactions like grabbing, shooting, and socketing in a high-speed game environment
  • Ensuring cybersickness prevention through careful locomotion and environmental design
  • Implementing a hover mechanic using body tracking and arm positioning
  • Creating responsive game mechanics (e.g., poke-based wall clearing, time stick slowdown)
  • Building a dynamic level and score system, including tutorial onboarding and feedback integration

Key Achievements

  • Successfully developed a fully playable and stable VR game for Meta Quest in Unity
  • Implemented complex XR features like laser shooting, hover mechanics, and puzzle-based wall clearing
  • Designed immersive audio-visual environments with tutorial, spaceship hub, and real-time UI
  • Incorporated user feedback into final iteration, improving gameplay pacing and clarity
  • Built a modular spawning and interaction system adaptable to future VR extensions

Technologies Used

Unity
XR Interaction Toolkit
C#
Meta Quest VR
Haptic Feedback
3D Game Asset Integration